Haha, je vais défoncer ta chouchoute du premier coup, tu vas voir !
En fait, non, déjà qu'en Furi, sa dernière phase est la plus tendue du jeu ...
En fait, non, déjà qu'en Furi, sa dernière phase est la plus tendue du jeu ...
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MacGregou a écrit:Hey hey !!
La "version définitive" du jeu est en promo sur le PS Store à 6,99€. Du coup, je l'ai pris. A ce prix-là, peu de chances d'être déçu.
Oli a écrit:Mais j'attends de lire tes premiers retours sur The Burst en Furier.
Et pour ne rien gâcher, je trouve le doublage français réellement très bon (et là, les puristes n'y joueront pas en Japonais, n'est-ce pas ? Etant donné que le jeu est issu d'un studio... montpelliérain !).
moi a écrit:Ca sera mon deuxième jeu LRG du coup
Emeldiz a écrit:Juste pour savoir, t'as mis la difficulté Furi ou facile ? Car pas mal du tout d'être mort que 4 fois que 3 boss ^^
Les développeurs a écrit:Difficulty balancing
The bosses HP has been reduced by 20% in long range combat only, and in Furi difficulty mode only.
After a year of watching players and getting feedback, we felt that the Switch version could benefit from a minor difficulty tweak. Because we think that difficulty is key to make a boss memorable, we didn’t take that change lightly. We asked Switch owners who never played Furi to come to the studio and playtest this new balancing. The didn’t feel it was to easy – oh boy no they didn’t.
Les développeurs a écrit:Shoot patterns optimisation
Some shoot patterns have been modified to improve the performances on Switch.
This can mean: reducing the amount of bullets but increasing their size, reducing their time on screen, or designing a new pattern. It only affects a handful of patterns in the game, but was necessary to keep a smooth framerate.
Les développeurs a écrit:No speedrun leaderboards
Unfortunately, this was a complex dev on Switch for a too small community.
Un fan a écrit:I started the Switch version recently and thought that the normal difficulty was a bit too easy (now I know why) but I was hopeful that you didn’t touch Furier difficulty. Unfortunately it has definitely been altered. Besides the occasional freeze when a boss is performing a complicated attack (which usually results in me taking a cheap hit) the changes to projectiles that you’ve made have made certain things completely different. Look at the final phase of The Line on PS4. Now look at it on Switch. On the PS4 version the purple balls are incredibly difficult to avoid while on the Switch version they can all be dodged by simply walking around the edge of the stage. It’s no comparison.
Les développeurs a écrit:Well thanks a lot for playing and for spreading the love!
However – you are not the first – I think the fact that you played the Switch version after becoming an ace on the PS4 version alters your judgement. It’s true that some patterns were modified for performances purposes, but in Furier, the health of the characters, the damages, the timings for dodging are exactly the same. You just got too good, that’s all
Un fan a écrit:I’m serious about The Line. I’ve played them back-to-back on the Switch and then on PS4 immediately after, and the last phase is very different. Please look at each one right in a row. I can consistently beat that phase on the Switch without getting hit, while on the PS4 I’m lucky if I can beat it with more than 1 hp left. I am currently testing other things as well.
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